• About Us

    Guild Defined: A guild is an association of people of the same trade or pursuits (with a similar skill or craft), formed to protect mutual interests and maintain standards of morality or conduct.

         Immortal "Our" guild: Immortal is the tree from which our branches will extend, from this world to all the others of our choosing. We are Immortal, our branches may wither and die but the tree shall live on and grow new branches. We are The Order that has now become Immortal.

         Immortal "Our" Family: This guild is an extension of our real life consisting of people who we have known and played with for days, months, and years. These are our friends whom we share much of what happens to us on a daily basis, people we have grown close to and hold ties to, who have become life long friends, and in a sense a second home to many. We support each other just like a close-knit family would.

         From Asheron's Call, Shadowbane, Star Wars Galaxies, Horizons, Everquest 2, World of Warcraft, Warhammer, Age of Conan, Aion and to many, many more yet to come.
         Immortal is a guild of friends, for many of us these friends are as close to us as anyone we know in our so called real lives. Is not someone you know only through text or voice chat real? I say they are. Among us you will find every sort of gamer you could think of, hardcore, casual, hardcore-casual (yes, hardcore-casual is a type of gamer that plays as much as the hardcore but is more focused on the relationships with his/her guild-mates and finds the joy of the game from being with and helping them). We are as diverse as the modern world, with members spanning the globe and with that diversity we must also understand that not everyone will agree with our own thoughts, and we may not agree with theirs, but we all must understand that "that" is what makes us each who we are. We all share something more important then race, religion or blood, we share Life itself. Immortal is a mixture of all types of people and we shouldn't have it any other way.

    Our Gaming History

         Founded in December 2002, Immortal started in a very interesting manner. The main founding members (Zed, Izbane mainly with some others like Dibby, Sweetn, Alkith) were in many different games, from Ultima Online, Asheron's Call 1 to Everquest. It was only in Asheron's Call 2 that 'The Order' was formed and this name followed the guild until 2005 when 'The Order' became 'Immortal'.

    The early years …
    In Asherons Call we were a dominant Force that always had fun. In Shadowbane we controlled our own fate with a small crew. In SWG we were a dedicated guild that did our best to have fun while maintaining order and organization.
    In Horizons we were truly a casual guild in all sense of the word. Horizons was an epic game. It boasted playable Dragons, player cities, and an environment that could be altered as a result of game play. Our guild was instrumental in freeing two captive races and assisting in the rebuilding of an entire ruin. All the activities took cooperation on a server wide level. Unfortunately game performance and Ownership issues steadily drove off the player base and Immortal closed that chapter.
    Vanguard was another epic game which showed lots of promise. It boasted the most advanced crafting system ever seen in a game. Our guild acquired a guild plot and had a city of Immortals on an Island. We were responsible for many server first defeats of MOB Bosses. Unfortunately game developer issues that contributed to game performance and content issues caused many players to leave the game and sadly another chapter was closed.
         OGame is a web-based, browser game originally intended to be a fill-in, kill time game for Immortal Members. It is a strategy, war game that allows players to create planets and attack other players’ planets and fleets. At any given time you may find a few Immortals playing this. OGame is Serious Business!
    Always looking out for new content, Immortal has also ventured into the realm of J.R.R Tolkien. Lord of the Rings Online (LotRO) is based on the world renowned books of Tolkien. Starting out with a rather lean membership and casual gamers, Immortal has slowly reignited interest in this chapter and recently procured our guild house in Elven lands and it is beautifully decorated! We have a good collection of player houses as well and a small community has popped up near the guild house, with other smaller communities in Shire housing. With the emphasis on the books of Tolkien, new game content is constantly being added, making it an easy game to pop in and out of and the perfect environment to enjoy a nice laid back game to just group with guild mates and hang out.

          Being players of diverse game styles and preferences, Immortal has also ventured into Hellgate: London as well as Tabula Rasa. Members are also free to explore other non-official chapters of Immortal like Team Fortress 2 and Second Life; of course not forgetting the ever-pervasive Console Games!

    The Current Lineup …

         In World of Warcraft, the guild environment began as a mixture of both casual and hard-core. When we reformed the chapter (the conversion from “The Order” to “Immortal”), we started out as a group of individuals wanting to see cool and exciting content in our game. Throughout our 4+ years of existence in WoW, we have seen many new faces but have never lost our focus on family and fun first.

    We've been on the Lightbringer server since beta and have gained membership from all parts of the world-from Asia to Australia, Europe, Canada and the U.S. This diversity has helped to shape us into a leading guild, from when we had two raid teams (one Oceanic and one Pacific which competed to push content while providing help to each other) to our current single core raiding team.
    We have an intelligent core of committed, talented, and knowledgeable members that have been playing together for 4+ years. We have a wonderful Guild Master, Amma, as well as a brilliant council of officers (Jeremiah, Ryzbre, Shaso, AE, Drizette, Raeff, Serin).
    In classic WoW, we were one of the 5 guilds on the server to defeat C'thun, and the only guild on the server to have two teams killing Twin Emperor's in AQ40. In The Burning Crusade, we cleared Mount Hyjal and Black Temple, and then moved into The Sunwell Plateau; 1 week before the expansion we had Kil'Jaeden to 22%. Now in The Wrath of the Lich King, after defeating Naxxramas and Obsidian Sanctum (Sarth +3) we are progressing through Ulduar (13/14 bosses down and currently working on Hardmodes), all of this was completed within a 3 day raid schedule.
    We take raiding seriously however the most important aspect to us is the quality of time spent together. Our Raid Leaders do a great job taking time to manage every aspect of the raid and also to develop easy to learn and effective strategies to be successful with our limited but progressive raid schedule.
    We are a mature raiding guild always looking for exceptional players to help us push through any encounter. We aim to have a respectful and no drama raid/guild environment.

    The Immortal Age of Conan chapter started before the official launch of the game during beta testing. Since launch Immortal has sustained itself as the oldest guild on the Tyranny server. Primarily focused on PvE and end-game raiding, We have cleared through Vistrix, Yakhmar, Kyllikki's Crypt, and Black Ring Citadel's wings one and two. We are currently working to finish up the final existing raid, Black Ring Citadel, wing three. Though the focus has been PvE, We still took the opportunity to obtain two of the eight available battlekeeps in PvP in the winter of 2008.
    Immortal has and will continue to remain a strong force on Tyranny.

    Prepare to get your WAAAAAGH on, here comes WAR!!
    Immortal -Warhammer (WAR) is a PvE and RVR guild based on the principles of friendship, loyalty, trust, and commitment. Our focus is preparing for RvR, more specifically destroying Order, and supporting all members of Immortal and our allies in whatever task they are trying to achieve. We believe in helping our Immortal family members prepare for both dungeons and realm vs realm combat. We are a key player in RvR being apart of one of the top 3 alliances on Volkmar. If there are stunties being smashed, chances are Immortal is leading the way. Waaaaaggggghhhhhh!

    Immortal - AION Our Allies of ancient times have betrayed us, Our old enemies have returned. Amidst the chaos that surround our lives, we shall earn the wings of the Archons. We are the Angels of Vengeance, The Angels of Retribution. It’s Time to ride the sky. It’s time to be Immortal, cause Heroes never die!


    The Future …

         Immortal is first and foremost a gaming guild. And one of the responsibilities of a gaming guild is to provide a solid foundation so members are free to actually play the games. Critical to building this solid foundation is the decision making process surrounding entering new games (we term them chapters).

         This year and Next, we look forward to Earthrise and Star Wars: The Old Republic, both very promising MMOs which would allow Immortal to propel to even greater heights of gaming achievements.


    Immortal’s Goals

         Our hopes for Immortal are that we as a guild can accommodate all of our play styles and stay a strong guild that will last for years to come. We will need strong leadership that helps us reach our potential to be the best, and we will need leadership that understands that we all play differently with different personal goals in mind. Our leaders must be truly neutral when dealing with conflicts inside our guild and our members must accept that others have views different from their own, so as not to put our leaders in tough situations where they must decide who/what is right or wrong. We must remember that we are Family.

         Our leaders within any game we play always have a tough job, ask anyone who is or has ever been an Officer or GM in any game; it is not an easy task. Officers are keepers of the peace, guild goal setters and our 2nd greatest asset. We as members must do everything we can to make their jobs easier; we must strive to do what is right even when we are stubborn and irrational. Members are the greatest asset a guild has, for without members, there is no guild.

    im·mor·tal Pronunciation: \(ˌ)i-ˈmȯr-təl\
    Etymology: Middle English, from Latin immortalis, from in- + mortalis mortal
    Date: 14th century
    1 : exempt from death
    2 : exempt from oblivion

    Zed
    Founder and Overlord